I'm experimenting with a simple 3D character and lighting setup. The character is a voxel model with a basic directional light and ambient lighting for the scene. Everything looks fine in the editor, but when exporting to the web, the lighting appears flat and lacks the same vibrancy and shadow detail.

This project aims to treat this.

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https://itch.io/t/4062836/help-lighting-looks-different-in-web-export-compared-t...